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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 | import React from 'react'; import { convertGameForClient } from '@uniquegood/realworld-web-interface/lib/models/game'; import { GameStateProvider } from '@lib/providers/GameState'; import Game from '@lib/components/Game'; import { AlertProvider } from '@lib/providers/Alert'; import { GameItemProvider } from '@lib/providers/GameItem'; import { AcquireItemModalProvider } from '@lib/providers/ItemModal'; import { SimpleModalProvider } from '@lib/providers/SimpleModal'; import { ContentAnalyticsProvider } from '@lib/providers/ContentAnalytics'; import { InventoryProvider } from '@lib/providers/Inventory'; import { useAsync, useAsyncRetry } from 'react-use'; import { gameForWebviewApi } from '@lib/apis/studio'; import { GameParameterProvider } from '@lib/providers/GameParameter'; import { BgmProvider } from '@lib/providers/Bgm'; import { getProjectDetail } from '@lib/apis/core/getProjectDetail'; import DefaultGlobalStyle from '@lib/components/DefaultGlobalStyle'; import Head from 'next/head'; import { LayerBottomSheetProvider } from '@lib/providers/LayerBottomSheet'; import { ToastProvider } from '@lib/providers/Toast'; import { ShareModalProvider } from '@lib/providers/ShareModal'; import { PauseMenuProvider } from '@lib/providers/PauseMenu'; import { ModalProvider } from '@lib/providers/Modal'; import { GameScreenProvider } from '@lib/providers/GameScreen'; import { IsForWebviewProvider } from '@lib/providers/IsForWebview'; import { css } from '@emotion/react'; import ArrowLeftIcon from '@lib/components/icons/ArrowLeft'; import axios from 'axios'; import { getImageListFromScreen, useImagePreload } from '@lib/utils/imagePreload'; import { gameStateForWebviewApi } from '@lib/apis/core'; import { GameStateEnvironment } from '@uniquegood/realworld-core-interface'; import { color } from '@uniquegood/realworld-studio-design'; interface GameProps { gameId: string; } export default function WebviewTestPage({ gameId }: GameProps) { const projectFetchState = useAsync(async () => { const project = await getProjectDetail(gameId); return project; }, []); const [fetchingProgress, setFetchingProgress] = React.useState(0); const [preloadImageList, setPreloadImageList] = React.useState<string[]>([]); const [isPreloadImageListEmpty, setIsPreloadImageListEmpty] = React.useState(false); const { completeCount: preloadImageCompleteCount, totalCount: preloadImageTotalCount } = useImagePreload(preloadImageList); const loadingProgress = React.useMemo( () => fetchingProgress * 50 + (isPreloadImageListEmpty ? 50 : (preloadImageTotalCount === 0 ? 0 : preloadImageCompleteCount / preloadImageTotalCount) * 50), [fetchingProgress, isPreloadImageListEmpty, preloadImageCompleteCount, preloadImageTotalCount] ); const isReady = React.useMemo(() => { return loadingProgress === 100; }, [loadingProgress]); const gameFetchState = useAsyncRetry(async () => { const [{ data }, { data: stateData }] = await Promise.all([ gameForWebviewApi.getGameByIdAsync(gameId), gameStateForWebviewApi.getGameStateAsync(gameId, GameStateEnvironment.Test) ]); if (!data.gameDataUrl) throw new Error('게임 데이터가 없습니다.'); const { data: gameData } = await axios.get(data.gameDataUrl, { onDownloadProgress: (progressEvent) => { if (!progressEvent.total) return; setFetchingProgress(progressEvent.loaded / progressEvent.total); } }); const deserializedGame = convertGameForClient(gameData); const currentScreenId = stateData.data?.currentScreenState?.screenId; if (currentScreenId) { const tempPreloadImageList = getImageListFromScreen( deserializedGame, deserializedGame.screenMap[stateData.data?.currentScreenState.screenId] ); if (tempPreloadImageList.length === 0) { setIsPreloadImageListEmpty(true); } else { setPreloadImageList(tempPreloadImageList); } } else { const tempPreloadImageList = getImageListFromScreen( deserializedGame, deserializedGame.screenMap[deserializedGame.startScreenId] ); if (tempPreloadImageList.length === 0) { setIsPreloadImageListEmpty(true); } else { setPreloadImageList(tempPreloadImageList); } } return deserializedGame; }, []); React.useEffect(() => { if (gameFetchState.error) { alert(gameFetchState.error.message); } }, [gameFetchState.error]); return ( <IsForWebviewProvider isWebview> <Head> <title>{projectFetchState.value?.name || '리얼월드 게임'}</title> </Head> <DefaultGlobalStyle theme={projectFetchState.value?.theme === 'dark' ? 'dark' : 'light'} /> {!isReady && ( <> <ArrowLeftIcon css={loadingPauseButton} onClick={() => { window.flutter_inappwebview.callHandler('openPause'); }} /> <div css={loadingWrap}> <progress css={loadingProgressWrap} max={100} value={loadingProgress} /> </div> </> )} {isReady && gameFetchState.value && ( <ContentAnalyticsProvider gameId={gameFetchState.value.id} isTest> <GameStateProvider gameId={gameFetchState.value.id} initialScreenId={gameFetchState.value.startScreenId} defaultBgmAudioId={gameFetchState.value.defaultBgmAudioId} playMode="test" game={gameFetchState.value} > <BgmProvider fileList={gameFetchState.value.fileList}> <GameParameterProvider> <GameScreenProvider game={gameFetchState.value}> <GameItemProvider game={gameFetchState.value}> <ToastProvider> <AlertProvider> <ShareModalProvider gameId={gameFetchState.value.id}> <AcquireItemModalProvider itemTag={gameFetchState.value.itemTag}> <SimpleModalProvider> <ModalProvider> <InventoryProvider game={gameFetchState.value}> <PauseMenuProvider title={projectFetchState.value?.name}> <LayerBottomSheetProvider layerList={gameFetchState.value.layerList} > <Game game={gameFetchState.value} /> </LayerBottomSheetProvider> </PauseMenuProvider> </InventoryProvider> </ModalProvider> </SimpleModalProvider> </AcquireItemModalProvider> </ShareModalProvider> </AlertProvider> </ToastProvider> </GameItemProvider> </GameScreenProvider> </GameParameterProvider> </BgmProvider> </GameStateProvider> </ContentAnalyticsProvider> )} </IsForWebviewProvider> ); } const loadingWrap = css` width: 100%; height: 100%; display: flex; justify-content: center; align-items: center; `; const loadingPauseButton = css` position: fixed; top: 13px; left: 13px; `; const loadingProgressWrap = css` width: min(calc(100% - 26px), 200px); height: 16px; border: 2px solid ${color.palette_primary_purple_100}; border-radius: 8px; &::-webkit-progress-bar { background-color: white; border-radius: 8px; } &::-webkit-progress-value { background-color: ${color.palette_primary_purple_100}; border-radius: 4px; } `; |