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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 | import React from 'react'; import { convertGameForClient } from '@uniquegood/realworld-web-interface/lib/models/game'; import { GameStateProvider } from '@lib/providers/GameState'; import Game from '@lib/components/Game'; import { AlertProvider } from '@lib/providers/Alert'; import { GameItemProvider } from '@lib/providers/GameItem'; import { AcquireItemModalProvider } from '@lib/providers/ItemModal'; import { SimpleModalProvider } from '@lib/providers/SimpleModal'; import { ContentAnalyticsProvider } from '@lib/providers/ContentAnalytics'; import { InventoryProvider } from '@lib/providers/Inventory'; import { useAsyncFn, useAsyncRetry } from 'react-use'; import { gameReleaseApi } from '@lib/apis/studio'; import { GameParameterProvider } from '@lib/providers/GameParameter'; import { BgmProvider } from '@lib/providers/Bgm'; import { LayerBottomSheetProvider } from '@lib/providers/LayerBottomSheet'; import { ToastProvider } from '@lib/providers/Toast'; import { ShareModalProvider } from '@lib/providers/ShareModal'; import { PauseMenuProvider } from '@lib/providers/PauseMenu'; import { ModalProvider } from '@lib/providers/Modal'; import { GameScreenProvider } from '@lib/providers/GameScreen'; import { GameRevisionProvider } from '@lib/providers/GameRevision'; import { IsForWebviewProvider } from '@lib/providers/IsForWebview'; import { css } from '@emotion/react'; import ArrowLeftIcon from '@lib/components/icons/ArrowLeft'; import { getProjectDetail } from '@lib/apis/core/getProjectDetail'; import DefaultGlobalStyle from '@lib/components/DefaultGlobalStyle'; import Head from 'next/head'; import axios from 'axios'; import { getImageListFromScreen, useImagePreload } from '@lib/utils/imagePreload'; import { gameStateForWebviewApi } from '@lib/apis/core'; import { GameStateEnvironment } from '@uniquegood/realworld-core-interface'; import { color } from '@uniquegood/realworld-studio-design'; interface GameProps { gameId: string; } export default function WebviewPage({ gameId }: GameProps) { const [fetchingProgress, setFetchingProgress] = React.useState(0); const [preloadImageList, setPreloadImageList] = React.useState<string[]>([]); const [isPreloadImageListEmpty, setIsPreloadImageListEmpty] = React.useState(false); const { completeCount: preloadImageCompleteCount, totalCount: preloadImageTotalCount } = useImagePreload(preloadImageList); const loadingProgress = React.useMemo( () => fetchingProgress * 50 + (isPreloadImageListEmpty ? 50 : (preloadImageTotalCount === 0 ? 0 : preloadImageCompleteCount / preloadImageTotalCount) * 50), [fetchingProgress, isPreloadImageListEmpty, preloadImageCompleteCount, preloadImageTotalCount] ); const isReady = React.useMemo(() => loadingProgress === 100, [loadingProgress]); const projectFetchState = useAsyncRetry(async () => { const project = await getProjectDetail(gameId); return project; }, [gameId]); const theme = React.useMemo(() => { if (projectFetchState.value?.theme === 'dark') { return 'dark'; } if (projectFetchState.value?.theme === 'light') { return 'light'; } return 'light'; }, [projectFetchState.value?.theme]); const projectReleaseVersions = useAsyncRetry(async () => { const { data: gameRelease } = await gameReleaseApi.getReleaseVersionInfoAsync(gameId); return gameRelease; }, [gameId]); React.useEffect(() => { if (projectReleaseVersions.value) { if (projectReleaseVersions.value.length === 0) { alert('게임을 찾을 수 없습니다.'); } } }, [projectReleaseVersions.value]); const { latestVersion, latestGameUrl } = React.useMemo( () => ({ latestVersion: projectReleaseVersions.value?.[0].releaseVersion, latestGameUrl: projectReleaseVersions.value?.[0].gameDataUrl }), [projectReleaseVersions.value?.[0]] ); const [gameFetchState, gameFetchFn] = useAsyncFn(async () => { if (latestGameUrl === undefined) return undefined; const [{ data: game }, { data: stateData }] = await Promise.all([ axios.get(latestGameUrl, { onDownloadProgress: (progressEvent) => { if (!progressEvent.total) return; setFetchingProgress(progressEvent.loaded / progressEvent.total); } }), gameStateForWebviewApi.getGameStateAsync(gameId, GameStateEnvironment.Production) ]); const deserializedGame = convertGameForClient(game); const currentScreenId = stateData.data?.currentScreenState?.screenId; if (currentScreenId) { const tempPreloadImageList = getImageListFromScreen( deserializedGame, deserializedGame.screenMap[stateData.data?.currentScreenState.screenId] ); if (tempPreloadImageList.length === 0) { setIsPreloadImageListEmpty(true); } else { setPreloadImageList(tempPreloadImageList); } } else { const tempPreloadImageList = getImageListFromScreen( deserializedGame, deserializedGame.screenMap[deserializedGame.startScreenId] ); if (tempPreloadImageList.length === 0) { setIsPreloadImageListEmpty(true); } else { setPreloadImageList(tempPreloadImageList); } } return deserializedGame; }, [latestGameUrl]); React.useEffect(() => { if (latestGameUrl) { gameFetchFn(); } }, [latestGameUrl]); React.useEffect(() => { if (gameFetchState.error) { alert(gameFetchState.error.message); } }, [gameFetchState.error]); return ( <IsForWebviewProvider isWebview> <DefaultGlobalStyle theme={theme} /> <Head> <title>{projectFetchState.value?.name || '리얼월드 게임'}</title> </Head> {!isReady && ( <> <ArrowLeftIcon css={loadingPauseButton} onClick={() => { window.flutter_inappwebview.callHandler('openPause'); }} /> <div css={loadingWrap}> <progress css={loadingProgressWrap} max={100} value={loadingProgress} /> </div> </> )} {isReady && gameFetchState.value && latestVersion !== undefined && ( <GameRevisionProvider currentRevision={latestVersion}> <ContentAnalyticsProvider gameId={gameFetchState.value.id}> <GameStateProvider gameId={gameFetchState.value.id} defaultBgmAudioId={gameFetchState.value.defaultBgmAudioId} playMode="play" startScreenId={gameFetchState.value.startScreenId} initialScreenId={gameFetchState.value.startScreenId} // TODO: playLegacy230616가 없다면 필요 없는 값이라 병렬로 불러올 수 있게 gameFetchState 랑 Provider 분리 game={gameFetchState.value} > <BgmProvider fileList={gameFetchState.value.fileList}> <GameParameterProvider> <GameScreenProvider game={gameFetchState.value}> <GameItemProvider game={gameFetchState.value}> <ToastProvider> <AlertProvider> <ShareModalProvider gameId={gameFetchState.value.id}> <AcquireItemModalProvider itemTag={gameFetchState.value.itemTag}> <SimpleModalProvider> <ModalProvider> <PauseMenuProvider title={projectFetchState.value?.name}> <InventoryProvider game={gameFetchState.value}> <LayerBottomSheetProvider layerList={gameFetchState.value.layerList} > <Game game={gameFetchState.value} /> </LayerBottomSheetProvider> </InventoryProvider> </PauseMenuProvider> </ModalProvider> </SimpleModalProvider> </AcquireItemModalProvider> </ShareModalProvider> </AlertProvider> </ToastProvider> </GameItemProvider> </GameScreenProvider> </GameParameterProvider> </BgmProvider> </GameStateProvider> </ContentAnalyticsProvider> </GameRevisionProvider> )} </IsForWebviewProvider> ); } const loadingWrap = css` width: 100%; height: 100%; display: flex; justify-content: center; align-items: center; `; const loadingPauseButton = css` position: fixed; top: 13px; left: 13px; `; const loadingProgressWrap = css` width: min(calc(100% - 26px), 200px); height: 16px; border: 2px solid ${color.palette_primary_purple_100}; border-radius: 8px; &::-webkit-progress-bar { background-color: white; border-radius: 8px; } &::-webkit-progress-value { background-color: ${color.palette_primary_purple_100}; border-radius: 4px; } `; |